I am working in Zbrush with a single sided plane that I have added a substance height map to the texture to displace the plane. I am now trying to add some thickness to the backfaces of the plane. I have been looking around and have found how to add thickness to a thin object with the Zmodeler brush. However since this has been divide up to around 1 Mil polys and displaced with the Deformation Inflate tool I am not sure that method will word. Does anyone know of a way to add some thickness to a single sided plane that has been sculpted on?
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