Hey Everyone! Decided to start my 1st diorama for portfolio.
My goal is to focus on a more nature / organic environment and get to know the unreal engine better. Diorama is loosely based on a concept art I found.
wip001 blockout
A little unsure on how to approach the ground for diorama at the moment. Using terrain in unreal seems excessive for a small piece so its just a giant blob from ZBrush right now. Any ideas with terrain would be appreciated.
Thanks!