I have been given a HP mesh in zbrush and I took additionaly steps to Zremeshed it to decrease it's polycount and exported it as LP.
With the highpoly mesh I was given a color map. I for the life of me feel really rediculous be cause I can't find any solution online on how to bake a COLOR MAP on HP to COLOR MAP on LP.
HELP... Please. The resources I have with me, Zbrush, Substance Painter and Designer. Is it possible?
Replies
Alternatively you could take the High poly in Zbrush and divide it to the correct subdivision for the texture and transfer it to polypaint then bake in painter using vert color as the option. If using the Zbrush method your mesh needs to be subdivided at least 4 million for a 2k texture map and 16 million for a 4k texture map.
Use as much geometry as required to get it to look right. It'll bake faithfully