I'm in the process of modeling my first weapon, a custom gun that exists within the Fallout universe. I also noticed that guns can be continuously modeled, meaning most if not all of the body of the gun can be one mesh. I'm confused by this because that adds several extra polygons in places where parts could easily be pipeshoved.
While this is not going to be part of a larger environment and just a marmoset showcase, does it make a huge difference if key parts of the gun are pipeshoved instead of continuously modeled?
I've also read this may cause baking issues where the assets are pipeshoved, but that also confuses me.
Below are images of the WIP gun for reference.
Thanks in advance!