so i am trying to build a shader which can assign 4 materials via vertexpaint and blend them via heightmap
i have a working version of it (forgot to send it home,guess i will have to post it tomorrow) but i run into problems in the extremes, say heightmaps which are very flat or super rough
and i haven't figured out how to control both of these cases with one variable
does anyone has a good solution for this kind of shader ?
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