Experience and specialization in hard surface modelling, including props, weapons and guns, vehicles, etc.
Here's game low poly artwork that represents my current skill (image below or https://www.artstation.com/artwork/DxzPX0 ):
Skills in full 3D asset development pipeline:
— Blockout, high poly, low poly
— UV mapping, baking and maps editing (Normal Map, AO, etc.)
— Creating PBR materials and textures in Substance Painter
— LODs and proxy objects
— Visualization
Abilities:
— Extensive reference and object info gathering
— Optimized low poly, clean modeling with good edge flow
— High poly sub-division modeling with clean surface shading
— Efficient UV mapping
— Ability to extract good surface maps ( Normal. AO, etc.)
— Realistic texturing, material differentiation, wear and weathering
— An eye for color, composition, perspective and lighting
Software:
— Maya
— Substance Painter
— Photoshop
— Marmoset Toolbag
Experience in game art development 2 years (outsource 3D Artist)
Portfolio: https://www.artstation.com/iranaester
Contacts
e-mail: irana.ester@gmail.com
Skype: grambler.girl