Grace now responds to being upside down by altering her animations.
Also, volumetric clouds have been added!
Big progress made in stabilizing/smoothing the flight, as well as adding the ability to swim along the surface of the water.
Here's what the Animator component for the wings looks like! Most of these also have nested blend trees which take a variables from the character input script and blend between them.
@LeahM I'm using a physics-based aerodynamics system I've coded myself, running in Unity Each wing is controlled independently by the Left or Right mouse button and you can rotate in the air using WASD. If you're interested, the game in its current state is free to download for Testing here: https://flightyfelon.itch.io/gracefall
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