Hello everyone,
After two years working full-time in association sector against HIV, I get back to 3D creation, and looking for a job in the video game industry.
For this, I undertook a simple project, based initially on a concept art by Adrien Girod (
https://www.artstation.com/artwork/58bbz), with the constraint of not having more than 2 atlas of texture, trying to do as much texture reusing as possible.
To make this SF modular kit, I mainly used 3DS Max : for modeling, the creation of my atlas albedo and the creation of my normal map. Then, I worked on Substance Painter to realize my metalmap and to fine tune my albedo and normal map as well. Finally, I did the integration and lighting in Unity.
For my next project, I would use a faster technique and allow more details (especially through the acquisition of a graphic tablet).
All plants are made by Mathias Guillon (
https://www.artstation.com/mguillon).
I hope you'll enjoy my work, I'm open to all criticism and advice.<
Here is the video presentation : https://www.youtube.com/watch?v=5cjKuf-j-RMAnd here the link to my Artstation :
https://www.artstation.com/playindogSee you ~