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[Unity]Hydroponics Laboratory - 3D Sci-Fi Level Kit

Hello everyone,

After two years working full-time in association sector against HIV, I get back to 3D creation, and looking for a job in the video game industry. 

For this, I undertook a simple project, based initially on a concept art by Adrien Girod (https://www.artstation.com/artwork/58bbz), with the constraint of not having more than 2 atlas of texture, trying to do as much texture reusing as possible.

To make this SF modular kit, I mainly used 3DS Max : for modeling, the creation of my atlas albedo and the creation of my normal map. Then, I worked on Substance Painter to realize my metalmap and to fine tune my albedo and normal map as well. Finally, I did the integration and lighting in Unity.

For my next project, I would use a faster technique and allow more details (especially through the acquisition of a graphic tablet).

All plants are made by Mathias Guillon (https://www.artstation.com/mguillon).

I hope you'll enjoy my work, I'm open to all criticism and advice.<

Here is the video presentation : 
https://www.youtube.com/watch?v=5cjKuf-j-RM
And here the link to my Artstation : https://www.artstation.com/playindog

See you ~





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