This took longer than i excepted but that was mostly because i was learning how blender boolean modifiers work with different shapes and bevels. What causes bad beveled edges and how to fix them mostly without actually going fully destructive.
There are some bad mesh intersections caused by booleans and bevels but those are mostly small things.
Rendering and modelling was done in Blender 2.8 Some plugins were used and i think i cant live without these anymore. Hardops, Boxcutter, Decalmachine and Meshmachine.
Some stuff like metal textures are from Quixel Megascans which are combined with blender procedurally generated displacement maps.