Hey everyone,
I'm getting towards the end stages of this project. An Eldar warlock based off a
concept by Ted Beargeon
I've been going back and forth between marmoset and substance adjusting my textures. I didn't realise how much of a difference the lighting would make so there's been lots of tweaking.
Any feedback would be really appreciated, especially if anyone has advice on the textures and lighting.
Cheers!
Replies
On an unrelated note, I feel like when you look at him up close he isnt really imposing/scary. His ear I find a little goofy tbh, and his face is too round and healthy looking in my opinion. As always take everything with a grain of salt
What are the layers you got working on the white parts of the armor?
thanks for the feedback! totally agree with the feedback, i'm gonna go in and tweak some lighting so it pops a bit more and see if I can adjust the proportions of the ear
@Brian "Panda" Choi
Spot on with the feedback man, the face could definitely stand to be longer so it has more of an elven look. For the armour it's got a base layer of worn metal and a chipped paint layer on top that i'm blending between. Really appreciate the feedback!