Hi there, I am currently trying to make an asset for a VR game in Unity for a school assignment. I am currently facing a problem with a bake from substance.I am still new to substance and I am getting these weird edges which looks bad.. I need the mesh to be low poly so i cant smooth the mesh too much to get better bakes. I have seen meshes where its super low poly but the bakes turned out really good. I turned up the subsampling to 4x4 but it still looks the same.
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this is my Zbrush mesh.
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this is my maya mesh.
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this is the problem i am facing..
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these are the settings that i have exported(lowpoly)
My question is, is it possible to keep my current mesh that low poly to bake from the high poly or do i have to smooth my mesh before baking?
Replies
Make the uvs good and this will go away