I'm currently trying to recreate this object:
But since I have limited time and am not that proficient with sculpting, I thought I'd try making it with curves in Maya. Which I have some experience with but not much and tend to struggle with it.
I thought the best option was to make one side with the bezier curve tool, then mirror it (which I found out wasn't really possible with curves in the way that you can with polygonal objects)
Anyway, by looking up explanations on the autodesk sites I tried to find out how to turn this into polygons, and with the convert option I turned it from bezier curve into nurbs, and from that I wanted to convert it into polygons. However, I got the following error;
I don't know how to fix this, and from that moment on I tried some other stuff as well, such as trying to connect the two curves by flipping one and then using the Attach and Stitch options, which got me this half purple thing;
So I'm not sure if they are attached or not because some parts move seperately.. and I still can't turn them into polygons.
This is what my outliner looks like btw:
So my question is... how do I turn it into a polygonal object because logically the curves to poly convert option is working but it's just... not and I'm kinda lost right now. Thanks in advance!