Hello, I look around for a half day now try to find out where I can adjust the Shadow on "Foliage Paint"
"Foliage Paint" In "Instance Settings" I set Mobility to "Static" and result Shadow are way too Dark
and When I set Mobility to "Movable" the result are no Shadow on Foliage
I look for the result that give a nice shadow on Foliage but not too Dark like that
Thanks for reading!
Replies
So this problem might relate to Normal Map? Thank You for the reply I will try messing around with normal map.
Check out this:
http://wiki.polycount.com/wiki/Foliage
And this:
https://polycount.com/discussion/209623/smooth-foliage-like-in-breath-of-the-wild-europa-by-helder-pinto-mini-tutorial#first
But right now seem like I find a solution for this
Image Below Instance Settings I Enables "Affect Dynamic Distance Field Lighting" & "Affect Dynamic Indirect Lighting" and Increase "Light Map Resolution" from "4" to "2064" and now after Build Light Shadow on Foliage look much more accurate now I guess?
P.S. I did not change anything in Material Node still the same.
Okay now I Disable "Light Map Resolution" and the result are look OK.
Right now UE4 are using light map from my Grass Mesh instead right? So this should not cause a problems about "Light map Memory" later right?
About the lightmap:
Set the directional light to be stationary, and set the foliage to be movable. Then All static elements of the scene will use baked lighting (lightmaps) and movable things will use dynamic lighting (no lightmaps) with dynamic shadowing.
I try to adjust the "direct light" angle and shadow it work fine with this angle
But this is the mood I try to achieve. Seem like there is no shadow on my Grass because a "Direct Light" not Hit Directly on my Grass So for this scenario I should focus on Skylight than?
in Skylight both "Cast Static Shadow" "Cast Dynamic Shadow" already enable by default So I don't know where to adjust shadow now.
I build another "Direct Light" adjust the angle until Shadow appear it look OK But not look like a good solution here.
Thank You for your effort here Obscura. I think I getting closer to result like "Static Light Map" now. Again Thank You so much!♥