Hey everyone, should splatter work correctly at the moment? I created this rock atlas, but when connected to splatter, normal maps don't look right. I'm working with Opengl through the entire process. I imported rock into Alchemist as a sbsar file. Here are comparison images, h
dri is facing same way in all programs, light coming from front of camera. Am I missing something here?
Designer
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Alchemist
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Shouldn't cyan on a normal map come from top side on all rocks?
Unity
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Replies
No idea if it's supposed to work or not but since you've got designer you can make your own scatter or just use height maps and convert them later