Hey everyone, should splatter work correctly at the moment? I created this rock atlas, but when connected to splatter, normal maps don't look right. I'm working with Opengl through the entire process. I imported rock into Alchemist as a sbsar file. Here are comparison images, h
dri is facing same way in all programs, light coming from front of camera. Am I missing something here?
Designer
Alchemist
Shouldn't cyan on a normal map come from top side on all rocks?
Unity
Replies
No idea if it's supposed to work or not but since you've got designer you can make your own scatter or just use height maps and convert them later