Ok, that wasn't easy, just wanted to try something more complex with the hope of improve and yeah, maybe this isn't a great results but I learned really lot of new things during this process. I know it's not a clean piece, and there are lots of errors, so please don't be so hard on me.
Was this meant to be an OVerwatch style character?
That's a great question, so yeah, I tried to create clean renderings like those of overwatch sculpts, but the original concept as you can see, has no sci-fi or futuristic accessories, so it is a bit out of context from that universe
Hair could use the anisotropy shading that is on a lot of the OVerwatch models, then. My Red Star Tracer thread has an example on how to do that quickly with a hand painted anisotropy map. It should help it make it look MORE like hair.
Hair could use the anisotropy shading that is on a lot of the OVerwatch models, then. My Red Star Tracer thread has an example on how to do that quickly with a hand painted anisotropy map. It should help it make it look MORE like hair.
Oh god, I found it! Don't know how to thank you for this great informations
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