Hello I'm making a 3d model of an l115a3 sniper rifle and I'm planning to sell this on TurboSquid and cgtrader. I would like to know your opinion about it and know anything that could make it look more realistic. (failed to upload 4k preview picture)
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(I have 3d modeled only for 7 months so my workflow may not be optimal.)
1.Created low poly model
2. Made high poly model from the low poly model by adding more details.
3.Added subdivision surface modifier to the high poly model and added some edge loops to keep sharp edges.
4. Fixed high- and low poly model topology so there is no weird shades and shapes.
5. Marked seams to high- and low poly model and UV unwrapped them.
6. Put UVs in order so there is no wasted space in textures.
7. Made materials for high poly model with blender paint mode, blender nodes, gimp and crazy bump.
8. baked different gun parts materials to single PBR material for the whole high poly gun.
(here I'm now)
9. baked shape normals and material textures from the high poly model to the low poly model
10. Combined high poly gun shape normal map and low poly gun material normal map with gimp to a single normal map
11. Made PBR material for the low poly model
12. both low- and high poly 3d models of the L115A3 are now ready.
looks like the metal has a lot more specular in real life than in your texture, you can see how much the metal reflects the light in the picture. overall, the materials in real life are pretty boring so you'll have to push the presentation to make things more interesting. A good or interesting lighting setup goes a long way. Here is a pinterest board of mine where I collect excellent presentation shots on artstation. It'd be good practice to try and replicate a few. https://www.pinterest.com/j_helline/material-render-reference/