So I have a problem, I managed to move my low poly model out of place and freeze transforms after, without realising that it would no longer overlap with the high poly. Now that I try to bake the normals in substance, it bakes it as if the mug was moved. Can someone please tell me how to fix this? is there a way for me to reset both the HP and LP to overlap each other perfectly again. What should I do when this sort of thing happens? Please help I'm really new to 3D and Maya.
Replies
If it doesn't work:
Select the LP ---> select the HP ---> modify---> match transformations ---> match all transforms
Or simply move the pivot point of the LP to the center of the base of the mesh ---> snap it with the center of the base of the HP ---> transformations should be ok now ---> rotate the mesh until you match the HP again.
Match transforms doesn't work after freeze transforms, that's why I'm looking for other solutions.
It's not really possible to move the low poly to the middle vert of HP because it has millions of verts so manual overlapping isn't really an option + it's not perfect so the baking would most probably still be off
Still need a solution
Beyond that you might just have to eyeball it.
Anyway why you don't simply select both the LP and HP and move them to the world origin using the absolut transform ? Simply put 0,0,0 and they will go to the world origin.
After that simply rotate one of the 2 if needed.
Then move them again where you want them to be.
Just be sure to have the pivot in the same position on both meshes.