Hello!
I want to load a file into the Quick Loader via python but I can't find any way to do it.
Because I have not found a way to use it I tried doing it like this:
> Import model
> Create Baker
> Create BakeGroup
!=> Failed to reparent the model parts into the BakeGroups.
So, by chance, if the Quick Loader is unable in python; can I reparent objects somehow?
Replies
<pre>mset.importModel</pre>
, call<pre>addGroup</pre>
to relevant groups, and assign the<pre>parent</pre>
of the imported meshes to the<pre>"Low"</pre>
or<pre>"High"</pre>
objects of that group.Is there a way to have a group in Maya with an arbitrary amount of meshes all with either the suffix _low or _high and have marmoset create baking groups with those suffixes in the correct locations? (all _low under the low baking group and all _high in the high baking group)
Maya
Marmoset
Also how would someone create an import button?
fbx_file = "C:/Users/zanthresun/Desktop/asd.fbx"
baker = mset.BakerObject()
baker.importModel(fbx_file)