I've been working a lot on tools the last 6 months, and one of the bigger projects that's come out of it is a plugin for ZBrush focused on early stages of sculpting, and generating prototype meshes from ZBrush sending them directly to Substance Painter or Marmoset Toolbag and baking!
http://www.somuchmonsters.com/somuchzbrush
SoMuchZBrush fast tracks these workflows
Create clean, lower density meshes with all of the original detail in one click.
Rapidly prototype game resolution meshes
Dynamesh with polycounts in mind instead of obtuse resolution values.
Auto-bake in Substance Painter and Marmoset Toolbag 3