I am going to try and create a few portfolio stunners and this will be my first female human sculpt and character. I am following a tutorial as it will take me through some techniques and programs I have yet to crack open. Namely Marvelous Designer. I am self learning and am going to take a CGMA course this summer. Any feedback and suggestions are welcomed and appreciated.
So far, this is still in dynamesh mode but am getting close to satisfied with this stage.
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I think the eyes are a little bit small in comparison with the rest of the face
https://pinkmirror.com/Articles/images/face_golden_proportions.jpg
Updates. Retopology is complete. blocking out hair now.
Building the boots in Zbrush
there is still time for adjustments.
Right now the legs look too small compared to the rest of the body and the head is a tad too big.
Collar polycount is too low right next to the high poly head, a few normal baking errors in there too.