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[UE4] Hong Kong Alleyway Re-Light

high dynamic range
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PixelMasher high dynamic range
More shots on my Artsation Post

grabbed this scene off the unreal marketplace during their last sale ad completely re-lit it. downsized all the lightmaps to be around 8-16px/m to decrease bake times and be more in line with realistic gamedev specs for current hardware. Lighting overall costs about 2ms on average for the scene. lemme know what you think below!


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