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[UE4] Whispers of the Abyss

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S0ul triangle
Hey there! Thought I'd post my simple game-ready environment made in UE4. 
There's mainly 5 assets in this scene, the main Portal, the Cubes, the Antenna Cubes, the grass(Megascans) and finally the Rocks, every rock asset has the same texture. 
ZBrush was pretty much my main tool for this project, no kitbashes of any kind were used. 
The landscape had a triple vertex painting setup, with 1 mat from Substance Source and 2 mats from Megascans. 
The tree is made in Speedtree. 
The flying leaves are a blueprint. 

This environment is best viewed dynamically for the intended feel through the GIF or Youtube video.

Let me know what you think,
Thanks!

https://gfycat.com/delayedcoolbushsqueaker



 https://www.youtube.com/watch?v=S4o6VUpErZQ

Artstation link: https://www.artstation.com/artwork/Vdk3G8
The scene was heavily inspired by this concept: https://www.deviantart.com/kargall/art/porte-1-Rendu-3-662473922 
Portal image is from here: https://kalberos.cgsociety.org/k1of/1418571


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