Hi, just started working on this character to try and finally match industry quality stuff and learn a bunch of new stuff, hopefully end up with something good for my portfolio. I'm new to polycount so let me know about any conventions I should be keeping to. Also going to be trying a lot of new stuff so I'll probably be asking for a lot of advice.
I'm roughly going to be working off this concept I did, probably gonna change some stuff, it was kinda rushed. But I do want to try and get the transformation effect working in real time, with Ue4 . I've done a few experiments with morph targets and a few other things so it seems mostly doable.
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