Home Technical Talk

ZBrush. Need help Repair a warped posed mesh?

RogerAcely
polycounter lvl 4
Offline / Send Message
RogerAcely polycounter lvl 4
Hi everyone. So, I have a tool that I used Transpose Master on. One of my best uses of it this time, but the face of the model got pretty warped, jawline.. overall shape and eyes, but I am really happy with the rest. I have many duplicates of the original model, is there a way to just return the face to it's original shape? It's pretty heavily posed. I've tried morph targets, morph brush, layers, projection. I feel like I used to know a way to do this. Thanks in advance bigtime

Replies

  • cryrid
    Offline / Send Message
    cryrid interpolator
    A Morph Target should be a quick approach as it will let you use the morph brush to isolate just the face area. If the pose is extreme and the head is no longer in the same area then you may need to first add the original model as a subtool and adjust its position it so that it's head is where you want it to be in the final blend. 
  • RogerAcely
    Offline / Send Message
    RogerAcely polycounter lvl 4
    dude, thanks cryrid for the info. Glad you responded. Yeah the head was way far away from original. You know how you can transfer surface details to a posed mesh? I was hoping I could tease something like that on the facial structure. But morph brush did what you described. I ended up placing a copy head and projecting. I'm glad I wasn't far off from what you suggested. Thanks again.
Sign In or Register to comment.