Check them both! They don't show the same projects...
Artstation:
https://shanel-richardson.artstation.com/ Offline portfolio
(what I've actually been sending to employers):
https://docs.google.com/presentation/d/1EPTokxYDAi75B_cseoAjMcdKu1ySO88olgNHZBSYzB0/edit?usp=sharingHello and thanks for clicking!I'm a 3D Generalist with my strongest skills in modelling, texturing and material creation. I'm currently looking to break into the industry in any which way I can; games, animation, interior visualisation, etc., I'm really not fussed because I find them all fun and I'm genuinely interested in learning - which is why I'm a generalist I guess! My true passion however, lies with games and making my own; so I've become well-acquainted with Unreal Engine and intend to learn Unity - I'm just not sure if now's the time to make a game...
or is it?I gathered that it's difficult to break into the industry as a generalist and I was warned as such, but I know it's possible- even if I have to narrow my interests/skills down a little and improve specifics. I know that I should improve my portfolio, the question is how; what do I work on? Should I just churn out some simpler, smaller projects to focus on quality? Should I just focus on modelling or something else? Should I make a simple game?
I'm really stumped on what angle to come from, and what steps to do next... I have ideas for projects but I want to take a step back and listen before wasting anymore time.
Thank you so much for reading!
P.S: Is it better to send an Artstation or Google Slideshow for my portfolio? I figured the slideshow gives me more control over what's seen but idk if it's more/less professional - if it doesn't make a difference then don't mind me
P.P.S: I'm sending this as I'm about to sleep so I'll reply tomorrow to any kind soul who replies to this
Replies
I've been making more of an effort to actually post my stuff on forums and in groups because I realise it's important and invaluable to have a helpful community (like this one!) so I'll definitely make more of an effort with that 😊
Since I want to work on games I've been modelling game assets mainly, so I think I'll continue with that more aggressively to at least focus my work into a category.
Thanks!
Thank you, that makes total sense! I've heard that you should only show your best pieces even if you only have one. What pieces do you think I should take out, if any?
Try to put some time into setting them up, do lighting, perhaps a small environment/ground etc... enough so its professional and presentable. If you need ideas look up some creators you like on artstation and see what they are doing
if going for Hollywood vfx / arch viz I would recommend checking out Andrew Hodgson portfolio and his guides on how to get into the vfx industry as a 3d modeller.
Dont write too much text, description on AS should be enough. People hiring dont have time to read as they are going through 1000s of applications.
Lastly I would say look into developing your skills in scale / human ergonomics area, your room environment art looks out of proportions floor tiles are too big, seats too small, table too big etc. Use a human (biped 3ds max) model as base reference.
- Observe artists at a similar job position or higher
- Cut down the text and focus more on visual impact
- Artstation rather than google slides
-Work on finished, higher quality pieces and/or improve the current ones
-Talk to others and get feedback
Thanks a ton! 😊
Ooh, I've not heard of polygon academy before. This is just what I needed, thank you! 🙏