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WIP (Sci-fi Scene working title)

polycounter lvl 5
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mag7spy polycounter lvl 5
Work in progress scene, feel free to offer cc.
Currently building up materials to be added to the scene soon. 


https://www.artstation.com/artwork/GXgL94

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  • mag7spy
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    mag7spy polycounter lvl 5

    Update 2 Sci fi Trim sheet (WIP Scene )

    Main trim sheet for wall assets in my scene.
    Version one of this texture until I get a chance to play around with it in my scene and make changes as needed. 

    https://www.artstation.com/artwork/v10a8A



  • mag7spy
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    mag7spy polycounter lvl 5

    Update 3 WIP (Sci-fi Scene - Working Title)

    Update 3 to my sci-fi wip scene with the trim texture I made in the previous update as well as another one for opacity masked assets. Trying to get more of a overall feel with textures, with changes incoming as I get further along with the project. With update 4 I will be adding a trim sheet for the ceiling design and pipe assets with some additional models as well. Hoping to get that done next week maybe faster depending on my free time, and further down the line more high poly assets for my props. Haven't started on lighting at all at the moment just place holder stuff so I can see lol. I'd hugely appreciate any advice or a like it be a huge help!

    https://www.artstation.com/artwork/L2xxl0


  • mag7spy
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    mag7spy polycounter lvl 5

    Update 4 WIP (Sci-fi Scene - Working Title)

    Update 4 to my scene Making the final trim texture for the ceiling assets. As before with the other this one will have changes to it down the road just working on the overall base that I will be toning up and down. There is a bit of a colour difference as I haven't set the exact colour I'm going for and have been testing how I feel as I have been tweaking it. Overall I feel I'll be going to something colour to the ceiling colour for the scene.

    I wanted to work on the pipes and add a bit more interest to them, I may add another variation of pipes that are thin down the road. I'm happy with the overall changes with a few more supporting parts I'll most likely be adding. Other work besides just adding more models as I've evenly matched texel density between the assets within my scene, though some smaller parts may have a bit more detail for interest.
    Next update I'm working to be working on more unique assets for my scene and having a bit of fun with zbrush.

    https://www.artstation.com/artwork/RYlA2D

  • mag7spy
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    mag7spy polycounter lvl 5

    Update 5 WIP (Sci-fi Scene - Working Title)

    Update 5 to my scene working on various high poly assets to bake down onto my art. Having overall finished one of them and sharing the breakdown behind it (The empty UV space will be taken up by various other assets that add light to the scene.) Not too much else to say for this update just continuing to build up some more of my assets, going forward the next update will be continuing to finish the other ones. Thanks for checking this out, hope you check back next week and any likes and feedback would be hugely appreciated!

    https://www.artstation.com/artwork/v1wRGO


  • mag7spy
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    mag7spy polycounter lvl 5

    Update 6 WIP (Sci-fi Scene - Working Title)

    Update 6 to my scene creating the textures / materials for the rest of my props within my scene. Don't mind the green light too much was just playing around a bit, haven't done much at all with lighting yet (just placeholder). Next update I'll be focusing on tweaking a few things and adding a bit to some of my other textures. I might playing around with lighting as well depending how time goes, as well as thinking of adding more assets to the scene. Also going to be finishing the moving door. (Didn't show it with my other textures, the texture sample also include AO as well)

    https://www.artstation.com/artwork/4bdZL1

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