Greetings guys!
Here's cartoon character's (cat) head, i need to make and rig eyelids for it, so it could blink and show various emotions like anger, sadness, suspiciosness etc, as it is drawn on attached pictures. Character's face contains few layers placed one behind another: face with eye holes, pupils, and eye whites for pupils to slide over their surface. So i want to place eyelids between face and pupils planes so they could cover eyes. I tried various eyelids shapes and faced few problems:
- Space between face plane's edge and eye holes edge is too small to use simple rectangle sliding under the face plane, it's corners sticks out of the face edges (on the pic).
- When half-circle shape is used with straight edge attached to to the bone, situation with sticking out corners repeats when eyes fully opened (on the pic).
Actually i could rig eye holes on the face plane themselves to do eyelids functions but there's certain style to follow, another characters eyelids have straight edges (their face constructions allows using simple rectangles to make eyelids).
Replies
I would start from a half eye "ring" geometry, and then make the inner rim of that ring go down to form a straight edge that closes half of the eye. This is the eyelid closed shape, you can store it in a blendshape.
Your eyes are symmetrical, so you can duplicate and mirror that half eyelid mesh to get the bottom eyelid. When both of the "eyelid closed" shapes are at 100% strength, the entire eye is closed. You can then play with that strength to get some acting.
This is based on what Brian Tindall explains, you can find some of his videos in here: https://vimeo.com/205961282