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Numbers by Offset?

GhosTDoG
polycounter lvl 6
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GhosTDoG polycounter lvl 6

Hi,

Let's say I got 20 doors, and every door should have a number (texture).

I was thinking about a material only solution with "flipbook" and "world space offset", but I don't want to have 20 material instances, just to set the offset value every time with aparameter. And I don't think the offset position of the mesh and the skipping to the next number will work properly?


I guess a BP with a "construction script" will work best? So, I can set up every number with a parameter within a mesh actor individually.

What would be the best way to achieve this (and how)?

Thx





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