Well now I have to edit my post, since the joke doesn't work anymore now ... (Just so you know, "travail" actually means "work" in french )
If anything, freelancers working from home have the luxury to *not* have to relocate between jobs. On-site freelancers are pretty rare in this field from what I've seen - you're either hired at the studio, or you freelance remotely.
If you are only doing studio jobs, and you want to advance your career, be prepared to move every 2-3 years.
That's the length of the average studio gig.
One you have around 10 years experience, give or take, then you should be able to comfortably choose which metropolitan game dev hub you want to settle down near to, if raising a family and owning a home is your thing.
Freelance is an option, but only for the dedicated few, it's not as easy as it might seem from the outside. In fact at first it's nearly impossible, with a high failure rate.
We have lots of firsthand accounts in the wiki. Worth a look.
Replies
(Just so you know, "travail" actually means "work" in french )
If anything, freelancers working from home have the luxury to *not* have to relocate between jobs. On-site freelancers are pretty rare in this field from what I've seen - you're either hired at the studio, or you freelance remotely.
That's the length of the average studio gig.
One you have around 10 years experience, give or take, then you should be able to comfortably choose which metropolitan game dev hub you want to settle down near to, if raising a family and owning a home is your thing.
Freelance is an option, but only for the dedicated few, it's not as easy as it might seem from the outside. In fact at first it's nearly impossible, with a high failure rate.
We have lots of firsthand accounts in the wiki. Worth a look.