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Cinema4d sweep UV

pes
pes
polycounter lvl 15
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pes polycounter lvl 15
Simple example
I have two splines and sweeping one along another and have to drop some texture
thing is that automatic UV makes even spaces between spline points, so the texture shrinks at small point distances
Is there a way to make this dependant on spline point distances so that texture would be even?

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