Hi everyone! My name is Martijn Petersen, I'm an environment art student at the BUAS (formerly known as NHTV) and wanted to share a personal project based on the british trenches during first world war that I am working on right now.
I have been working on it for quite a while now and its reaching towards finishing stage. It still needs some work and im struggling on a few points but it's comming along quite well so far.
Everything is made from scratch!
Feedback is much appreciated!
flyrthrough:
https://www.youtube.com/watch?v=kPDji-ZF-Jg&feature=youtu.be
Replies
I think your atmosphere is also quite good. I wonder if you can add some volumetric fog or some localized volumes just for some additional effect once all is said and done.
Now, what your scene is missing is a break up of all of the colors and a degree of additional griminess, and this is most noticeable on the assets that intersect the muddy ground. I would utilize a few decals that project the mud material (or some version of it) on to your assets. use it liberally at ground and asset intersection points.
You can then take the same technique and use a mix of faint color textures to add a degree of variation to the scene too with some slight hue changes. I stress slight-it's a WWI trench, it's going to be really brown.
Check the scaling on the rifle. It looks huge compared to a two man machine gun. Speaking of guns, the mats are far too clean. If you can't dirty them up in a DCC program, see if you can find an interesting solution via the material editor.
I'd remove the hexagonal mesh from anything that is close to the camera. It doesn't hold up well. It works great from far away.
A nitpick is the footstep puddles. They look far too uniform and not quite foot like? It's a small detail I noticed as I kept scrolling looking at things to critique.
Again, really excellent scene! Just needs that final layer of polish
-Scaled down the rifles
-did some work on the dirt
-changed some lighting and fod
-added a slight blue'ish tint
-made some tests with hanging roots through the bridge
-added bullet shells scattered in the mud in the area around the machine gun.
-Made new dead trees
-Removed the army of the teddybears.. only added one in the bed for now (had a lot of them spread around because I was working on the models)
thought this shot looked cool as well: (really want to put the tank more in focus since I put so much details into it..
Loved the heavy atmosphere, gives a great sense of the horrors of war.
The shot with the oil lamp on the side is pretty cool in terms of interest and composition. You could add more things like some photos, dog tags, etc to that area so you can ramp up the sentimental weight of your scene, showing everything that those soldiers lost or left behind. The teddy bear is a nice addition in that direction since it helps to create this contrast between death/horror and compassion/other good feelings.
Finished the project
(quick noob question, can you post videos here?)