Heya all been trying to get some help with baking too no avail iv fixed alot of the issues myself, but something constantly persists which i knew would come up sooner or later. its... this?? (Ignore the top in the second pic that was changed so it no longer had a shader)
When i re apply the map as one image it does, this? it looks fine in the image below were everything was baked bit by bit, all i have done is take them perfect individual bakes and put them into one file. Really dont know what is going to wrong. As i said in the title i tested this in multiple programs the same issue persists.
Replies
Maya is changing the color space of the normal map texture when applying. (Change color setting on the file node to Raw to fix)
The program you are viewing your model in has a different Y direction than the baker. (Usually fixed by inverting green channel in texture)