Here's a concept from
Moritz Cremer. Ive been working on making a 3D model for the design. I've been using the front and back view as a guide but have been following the final product more closely since there were some slight variation between the two.
Here's my 1st sculpting pass without details except for the heads on her
side. So far I think have just about all the components for her character
except for the 3rd head that's suppose to dangle with the other 2.
I'd appreciate all the feed back I can get on it!
Replies
1. the overall flow of the character.
2. The Silhouette, therefore it is one of the most important things on a Character, you should try to do everything you can to make it as interesting as possible. For example : try to avoid tangents like you had where the flap overlayed the upper part of the leg.
3. Shape language. I went for a mostly triangular one in the concept, so when blocking out the shapes of the character try to keep these as simple as possible. ( even just keeping triangle in mind always helps me a lot)
Hope this helps !
Just 2 things.
1st, I would try to make the mask thicker. Right now it looks more like paper.
2nd , therefore the feet will be visible on the final model, I would recommend spending more time and reworking the anatomy of it.
Keep up the great work !
I would also adjust the heads on her belt to reflect gravity a bit more, not too much, but as it stands now it looks like they are parent to her hip. Be sure to apply gravity to the cloth on the back her left leg. I would also adjust the cloth with the tooth attached to have better silhouette! Looking forward to seeing this in its final state!
I think you could improve in your low-poly! (even if you already textured it) Specially in this areas:
Best!
Looking forward to see the final result!