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How to match , snap , stack uvs in maya?

Lerrp
polycounter lvl 2
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Lerrp polycounter lvl 2
Not sure how to word this one. Basically I have a bunch of uv islands that I want to stack perfectly on top of each other. Here is a picture:

Basically I want to take these islands on the bottom and have them match the one on the top exactly. So far I have tried the stack similar option, which does not put the uvs on top of each other but rather puts them close, and does not work for some of the islands at all. I also tried gridifying but they do not come out with the same result. 

Right now all I can think of doing is to turn on the snap to point and manually move every uv position to the correct one. This will be a huge time sink, I know I must be missing an obvious work flow here. If someone can point it out that be great.

Thanks,

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