Hey i am currently creating a character with multiple sub-tools most with quite high poly count for all the details. (this is all done in zbrush)
I was wondering what would be the best next step when retopologizing everything. If i group it all then its so big that i cant retopo easily, should i do it all separately and then combine them?
For example if the demo solider had a lot more detail how would you go about making it suitable for a game?
Thanks alot
Thomas
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