How to unwrap a curved pipe?

Lerrp
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Lerrp node
This is the model: 

I use maya. I'm curious about what the best practice is for unwrapping cylindrical objects with a curve in them. I have been told I should gridify everything non organic. But I notice when I do this on a cylindrical curve I get distortion in the map. Below are some examples of options I have tried (with maya's distortion coloring turned on):


Straightened Grid 
Natural Unfold
Gridify and then unfold along one direction


I am also not sure if I should leave the curved section attached to the rest of the uvs, which would look something like this: 


Basically I am just looking for a best practice I can use as a rule of thumb across all similar hard surface cylindrical forms. 

Thanks!

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