This is the model:
I use maya. I'm curious about what the best practice is for unwrapping cylindrical objects with a curve in them. I have been told I should gridify everything non organic. But I notice when I do this on a cylindrical curve I get distortion in the map. Below are some examples of options I have tried (with maya's distortion coloring turned on):
Straightened Grid
Natural Unfold
Gridify and then unfold along one direction
I am also not sure if I should leave the curved section attached to the rest of the uvs, which would look something like this:
Basically I am just looking for a best practice I can use as a rule of thumb across all similar hard surface cylindrical forms.
Thanks!
Replies
You should get straight uvs without distortion. If it doesn't become straight automatically, try using the Straighten UVs tool on the shell.
The Straighten+unfold along one direction is also good if you don't get distortion.
Having straight uvs is essential if you must bake the mesh from an high poly model or if you must apply a label otherwise it won't matter.
You can use the low poly as high poly in substance, bake the maps that you need and you won't notice any artifacts.