This is the model:
I use maya. I'm curious about what the best practice is for unwrapping cylindrical objects with a curve in them. I have been told I should gridify everything non organic. But I notice when I do this on a cylindrical curve I get distortion in the map. Below are some examples of options I have tried (with maya's distortion coloring turned on):
Gridify and then unfold along one direction
I am also not sure if I should leave the curved section attached to the rest of the uvs, which would look something like this:
Basically I am just looking for a best practice I can use as a rule of thumb across all similar hard surface cylindrical forms.