Hi, sorry if this has been asked a billion times (or in the wrong place) since I do not know the specific terminology for this question but do UV islands need to be in the same direction as the object in the 3D space? For instance if you look at the 'shorts' (or pants) in the screenshot - in the UV viewport (left) they are angled so that they can be placed more efficiently (L shaped) but in the 3D viewport (right) the shorts are in the upright position as usual.
Is this technically wrong? I am going to 3D paint this in Substance painter after.
(Also tips on how to UV this better is much appreciated)
Thanks.
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