Hardsurface Tutorial: Handgun - 3D Studio Max, Zbrush, Substance Painter, Marmoset Toolbag

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IxenonI interpolator

Dear polycounters,

I`ve just released my latest tutorial for creating a current generation handgun for videogames and it`s finally ready to be released.

The tutorial covers the entire creation process for the weapon from scratch in over 50 hours of video. Everything is recorded in realtime and fully commented on. In addition to modeling in Max and Zbrush you will learn how to texture the asset using Substance Painter and render it in Marmoset Toolbag.

You can get it on gumroad or cubebrush. More images can be found on my artstation.

I`m looking forward to your version of the handgun!




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