Hello Tech artists, i like the process of unwrapping models and a long time have passed since ive done a serious UV mapping so im wondering about its current state :
1 - is it still used extensively in CG industry ?
2 - ive seen that automation has grown in CG in the form of smart materials and denoising algorithms, will it make UV mapping fully automated ?
3 - Is the skills of UV mapping and Retopology still relevant in the industry ? or it has become something easily done by anyone in the team ?
4 - Will this part of Tech-art die soon and get replaced by new processes or its still going to be there for more years to come ?