I've been using Maya since 2015 and I've noticed that certain tools such as the Auto UV button have improved immensely. I'm still, however, not sure how accurate it is. I know the checkered parts need to be square shaped with zero stretchings.
I've attached an example below of an object that looks correct by Maya Uv standards but still confuses me.
I'd love to get your input.
Thanks in advance!
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