I just remember that I've never posted these old works (for Telltale, Microsoft, Gamevil, etc.) despite games released years ago, so I will post a few of them that I could collect screenshots from the net.
[2017] KREE male armor that I've done at Virtuos-Sparx for Telltale Games. Sculpted everything except helmet and armlets (which were done by my colleagues) in ZBrush, modeled, retopo and lowres in Maya. Texturing was done by another artist.
[2017] YONDU UDONTA character that I've done at Virtuos-Sparx for Telltale Games. Sculpted everything from head to toe in ZBrush, modeled, retopo and lowres in Maya. Texturing was done by another artist.
[2016] Characters from Batman: The Telltale Series that I worked for Virtuos-Sparx & Telltale Games: - Thomas Wayne head - Martha Wayne head - Joe Chill head - Mayor Hill head - Frank Dumfree (Bar patron) - Vicky Vale reporter outfit - Some Cobblepot gang heads & outfits - Some ball gowns outfits - Some Arkham Orderly head - Many other props and outfits Sculpted everything in ZBrush, modeled, retopo and lowres in Maya. Texturing was done by other artists.
[2016] Shocktroop Cadet (he was called Grenadier back then) I've done at Virtuos-Sparx for Gamevil's mobile game Afterpulse. This set includes everything from head to toe. Modeled in Maya & sculpted in ZBrush, retopo in Maya, textured in Substance Painter.
[2015] General Raam - Palace Guard Armor set I've done at Virtuos-Sparx for Microsoft Game Studios game Killer Instinct. This set includes Helmet, Pauldrons, Vambraces & Skirt). Modeled in Maya & sculpted in ZBrush, retopo in Maya, textured in Substance Painter.
Mr.30 - Also known as Ong 30, cultural name of the Vietnamese male tiger. Digitally sculpted in ZBrush for 3D printing in a collaboration with artist LiarBen (https://comhop.shop/artist/liarben/) who did an amazing work on the concept. Textured and rendered in Substance Painter. Turntable rendered in Marmoset Toolbag. Will be printed and painted for production in 15cm height. I will update the printed screenshots soon.
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Added base for 3D printing.
[2017]
KREE male armor that I've done at Virtuos-Sparx for Telltale Games. Sculpted everything except helmet and armlets (which were done by my colleagues) in ZBrush, modeled, retopo and lowres in Maya. Texturing was done by another artist.
[2017]
YONDU UDONTA character that I've done at Virtuos-Sparx for Telltale Games. Sculpted everything from head to toe in ZBrush, modeled, retopo and lowres in Maya. Texturing was done by another artist.
[2016]
Characters from Batman: The Telltale Series that I worked for Virtuos-Sparx & Telltale Games:
- Thomas Wayne head
- Martha Wayne head
- Joe Chill head
- Mayor Hill head
- Frank Dumfree (Bar patron)
- Vicky Vale reporter outfit
- Some Cobblepot gang heads & outfits
- Some ball gowns outfits
- Some Arkham Orderly head
- Many other props and outfits
Sculpted everything in ZBrush, modeled, retopo and lowres in Maya. Texturing was done by other artists.
[2016]
Shocktroop Cadet (he was called Grenadier back then) I've done at Virtuos-Sparx for Gamevil's mobile game Afterpulse.
This set includes everything from head to toe. Modeled in Maya & sculpted in ZBrush, retopo in Maya, textured in Substance Painter.
[2015]
General Raam - Palace Guard Armor set I've done at Virtuos-Sparx for Microsoft Game Studios game Killer Instinct.
This set includes Helmet, Pauldrons, Vambraces & Skirt). Modeled in Maya & sculpted in ZBrush, retopo in Maya, textured in Substance Painter.
Mr.30 - Also known as Ong 30, cultural name of the Vietnamese male tiger.
Digitally sculpted in ZBrush for 3D printing in a collaboration with artist LiarBen (https://comhop.shop/artist/liarben/) who did an amazing work on the concept. Textured and rendered in Substance Painter. Turntable rendered in Marmoset Toolbag.
Will be printed and painted for production in 15cm height. I will update the printed screenshots soon.