I tried making a beach kinda scene with bifrost by watching maya learning channel videos, but then I tried making them and then it really took a very long time for me to cache it, also it never succeded, it always make my computer stuck. After restarting my computer, I tried opening render view, but then in the render view the liquid looks so solid, even though I changed the voxel size to .09 nothing seems to change, do I need to cache the animation first to see results ? Is there any tipa or tricks to do beach simulation with low time consumption?
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Simulations are time consuming. Bifrost does have great quality but is therefore slow. The big studios do not care that much about speed they have monster computers.
For a one man show look at other solutions like phoenix or realflow.
but all of them are not free
I am using an educational ver of maya so it's pretty convenient for me.
or maybe is it because the water surface is not hig enough? It is only around a grid size
And have in mind bifrost does work in meter even if your maya is set to cm. You have to scale your scene down or set maya to meters.