Hi I've been messing around with Marvellous Designer for a few days, I'im making a character model for a class in uni and want to achieve the baggy type of clothing in an astronauts Advanced Crew Escape Suit.
But until now ill I've gotten is this, how can i make them more "baggy" as all the extra fabric goes down.
would making a mesh under it to give the bulkiness be a better solution ?
Replies
Have fun!
I pulled out the right leg pattern and ran a simulation just as a test.
In the final model I ditched the jacket and part of the trouser pipe but MD gave me plenty of clues about folds. I couldnt find earlier versions of tjhe tool with the jacket #$%&!
I exported a final version from MD and imported it into ZB. Then to make sculpting easier I retopoed the cloth and projected it onto the MD import. Then with sculpting on the ZB mesh I could use the transfered info from MD as a really good base.