Hey guys, it's my first post and I know that something similar was asked already but I kinda wanted to ask it my own way and get maybe more personalized advice/tips.
I've been trying to get into 3D modelling for some time now, doing it for few weeks and then my lack of direction and belief in myself along with laziness (despite huge aspirations) got me. This happened numerous types but I at least got to the point that I know I want to like use Maya the most.
I'm interested in learning to make props and environments (with a view to learn some level designing as well).
My main issue and the reason for stopping with anything I try to learn is basically a lack of plan or at least a knowledge of a way to get from my current level to that of a job-ready artist.
I'm willing to invest in one of the good subscription websites like Plural Sight (used it) or 3D Motive but I'm not sure which one to go with. There is a tremendous amount of stuff to learn: modelling, UV Unwrapping, texturing, painting, etc + softwares and shit loads more and I just want to finally, at last begin and make a progress and not stop. If anybody is willing to help out, thanks in advance!
P.S. Sorry for making another "Help me start topic"
Andy
Replies
You can probably find stuff on youtube.
Start there.
I did all my learning through self-study since I came from an industry far away from digital entertainment. I was totally lacking direction at that time, didn't know what workflow to use in a certain situation, or what tool to use to achieve a certain result. The important thing was that everyday, I tried to learn something that I believe would eventually be useful in the future. Reading daily Polycount threads and 80 level articles was also a huge help since I started to understand how other people were doing it.
Here's the old course.
https://docs.google.com/document/d/1QP3KrMoKx2df6fRZ-31DeGMMoCLttDsCA0lbaepkiks/edit?usp=sharing
First week assignment was to make a critter:
500 Triangles - 256x256 texture - Diffuse/Color Map ONLY
Almost a decade later, I still live by this course, and pretty much everyone who took this eventually found a job.
Although the entire basis was to give a simple assignment and get crit-bombed by tons of professionals nonstop all day every day on skype in the post, or whatever.
There was ongoing feedback every step of the way.
Was just an experiment that proved the results we were looking for.
When I started learning I worked from tutorial to tutorial, but I'd say as soon as you feel comfortable to start using what you've learned to make your own things. That's where I find my passion and learning really grow. Even if lots end up unfinished as you gain your skills, you'll eventually get to that first finished piece where you think "This doesn't look half bad"! I never thought I would be brave enough to start posting my work online, but a year later I've shared two small scenes and they've had great feedback.