https://vimeo.com/334562937
Hello folks, I've been putting together a showreel for prop creation roles and would like some advice on how to improve. Sorry, the Vimeo video is not embedded, I couldn't find a way to do so. Thanks for taking the time to look!
Replies
www.youtube.com/watch?v=B-RDQqNuics
Sorry, still couldn't get embedded videos to work.
As for the environment sets for the props, I've started working on them
https://youtu.be/oCYLjWgrBys
I have been working on a landscape.
The problem is I am not too sure how to go about making large scale trees such as the ones in Star Wars Battlefront Endor forest. From what I can see from online posts is that they scan sections of the tree like the base roots and trunks and apply a spline for length? I doubt it's just one large UV texture map. How do they get great detail up close for a large scale object? Any information or resources would be greatly appreciated )
Your textures really scream "one material + substance Painter smart masks and done".
Try to Texture different parts of the ship with different materials, think of where dos dirt gather, which parts are bleached by the sun or water. Look for references and try to Mimik them, maybe even went to a harbor and take photos from similar ships and how their painting behave.
Use smart masks only as a base, afterwards put grunge layers above it to break it up and then a paint layer to modify and push it by hand.
Thanks for your comment , I plan to remodel the entire ship to make it more detailed and include an interior. Right now I'm trying to finish the environment first, then finish the detail on the bike then finally back to the ship. =_)
As for texturing, I feel like I include all the appropriate erosion and variation layers (for the newer models). Maybe I'm just being too subtle or spent too long staring at my work again. I've updated the texture to be more dramatic, would you consider it better?
The platform floor definitely needs more variation and improvement though.