Graduating from university, I found myself to be a small fish in the big and competitive game-dev pond. But I was determined to play. This is the story of how I went from having no environment art knowledge, to breaking into the industry at one of the top studios in the country.
Thank you so much Eric. I hope this brings a bit of inspiration and encouragement to all those students and graduates out there looking to burst into the industry. It can be a tough road, but a valuable learning process and a fulfilling one too.
Really inspiring post, I saw it in your Artstation blog ^^ I passing through a very difficult period of my life working hard on 3D characters. I want to work in the industry too, and thanks to you I've also found the Dinusty discord channel
@Vegel_Grady Oh awesome. Great to see some more ArtStation users over here on Polycount. The Dinusty discord is more aimed towards Environment Art although I'm sure there may be people in there that can help you out. Keep plugging away at making your portfolio even better with solid critiques from industry artists and you'll get there!
@Vegel_Grady Oh awesome. Great to see some more ArtStation users over here on Polycount. The Dinusty discord is more aimed towards Environment Art although I'm sure there may be people in there that can help you out. Keep plugging away at making your portfolio even better with solid critiques from industry artists and you'll get there!
Nice breakdown, good read for people that are trying to get into this industry.
Thanks again for reading Zio. I posted the article on a whim and thought it would be cool to talk about my journey and many students and grads have resonated with it strongly. I've had a lot of people contact me to say it's been a good read or it's been inspiring. The reception has been humbling.
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Anyway all the best for a new start in June...show 'em how it's done
Cheers.
Thanks very much, I'm counting down the days!