Hi there folks!
My name is André Biral, I have decided to study art abroad. I will have 2 years to prepare a portfolio and get ready to take a course.
I will use this thread to post some works, WIP, sketches and ideas.
I've stated this project inspired by the game Blood Omen: Legacy of Kain. It's not really based on any specific character from that game but it was that game that led me to start this project.
There's still a lot of work to be done. I still have to add hair cards to the model, the eye can use a little improvement and the texturing can use some improvement.
If anybody has any suggestions or criticisms, that will help me a lot.
Replies
The skin could use some ambient occlusion, to reduce the SSS in tight folds. Especially near the eyes and lips. Eyeballs could use some AO where the eyelids touch.
The leather shoulder covers are looking OK, but the shirt underneath is not reading like fabric yet. A tiled detail map would help. You have the light fuzz on the skin, but the turtleneck fabric needs more detail, maybe also some light fuzz.
Chromatic aberration is also a bit too strong. Maybe you're hiding something?
Sculpt looks great, and the peach fuzz is really quite good, definitely curious about the workflow with that.