Hi all,
I've been working a lot with Unreal Engine 4, and it has become the base of my motion capture custom setup, using both the Perception Neuron Motion Capture Suit and Vive Trackers + IKinema Orion + Noitom Hi5 VR Gloves.
Lately I added facial animation as well, using the iPhoneX, but as many of you might now, currently blend shape export from UE4 is not possible, so I created a "proxy rig" within the character, and link that proxy rig to the blend shape values in realtime.
When the proxy rig FBX is exported it has 0 to 1 values and in Maya, using SDKs, I linked the values to the corresponding blend shape.
Facial Animation Pipeline - Unreal Engine 4 to MayaCritics and comments are welcome!
Nicolas Esposito
www.enter-reality.it