Hi guys! This is my lastest real-time character based on Adam Lee concept. 150k tris and 4 textures sets. Real-time rendered in Marmoset Toolbag 3. C&C are welcome! My Artstation: https://www.artstation.com/latharnguyen
Hey, based on the concept you're working from, it looks as though you were aiming for a more realistic rendition of the character, so I won't crit that at all. I do believe that saturation and value levels of your materials are far too uniform. Personally, I find that the armor just strikes me as far too saturated. I'd say build up a little more variety and see how you feel about it.
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