Hello everyone!
My name is Simon Verstraete. I'm a technical and environment artist. Recently I have been exploring more and more about Houdini.
Some of you might have seen the House generator that I made. I noticed that a lot of people are interested in Houdini. So I was thinking about a way to share information with you. This results in starting with a blog.
A few weeks ago I decided to make a Houdini Blog. Every week I will show what I have made or found out.
This weeks blog was about the new PDG that was introduced into Houdini 17.5.
https://www.artstation.com/siver/blog/DpG9/houdini-blog-7-pdg-introhttps://www.artstation.com/siver/blog/VV88/houdini-blog-8-pdg-part-2Feel free to let me know what you think and if it was helpful.
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This week I played around with noises and how it can be used to create interesting shapes and patterns.
In the post there is a simple rock generator and further I made a robot arm where the pattern is procedural.
https://www.artstation.com/siver/blog/YMBD/houdini-blog-9-noise
Photo of the pattern generated for the arm.
Next week I will share more about the arm and hope to take it further.
https://www.artstation.com/siver/blog/q2v8/houdini-blog-10-voronoi-fracture
It is already blog post number 10
In the post I talk more about how you can fracture your models to create patterns and shapes.
Here is some Polycount exclusive images as not everything that I try comes in the blog I might share it here.
First gif is created with PDG. I use the system to calculate as much variations as I want.
Going to stay on this arm project for a few more weeks and see how far I can push it.
https://www.artstation.com/siver/blog/d1zW/houdini-blog-11-arm-2-0
Photo below is rendered in Marmoset
Photo below is rendered in Blender Eevee. (Was very curios to try out the real time renderer of Blender, I have no blender experience)
https://www.artstation.com/siver/blog/8VK9/houdini-blog-13-cops
Also forgot to post previous post, this was about creating a rig for the arm.
https://www.artstation.com/siver/blog/7VMK/houdini-blog-12
Here is an example of COP's
And here is the animation of the arm (this was from blog nr 12)
https://www.artstation.com/siver/blog/AD0L/houdini-blog-14-cop-part-2
I came up with a system where in real-time the height map is being shown. This is then used in combination with a simulation of falling bricks.
Which results in super fast height maps that can be exported with one click to Substance Designer.
Quick example of the system
Doing a simulation in Houdini is great to create layering like these bricks.